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Elements

Created by Wreckit Games

Elements is a beautiful, 3rd-person, open-world adventure game about two siblings fulfilling their destiny. Go in search of 8 elemental stones to uncover magic and mystery. And restore balance to the Elemental world and ours. Immediate Closed Alpha Access. PC (Steam) Early Access 2026. Consoles 2027. Digital items only.

Latest Updates from Our Project:

Almost 3000 Backers!! Fire Village Work in Progress
over 3 years ago – Fri, Feb 17, 2023 at 11:23:47 AM

We are so close to 3000 Backers! We are humbled to have all of you here and excited about the game. I wanted to show off some of the custom assets for one of the villages in the Fire Biome. Starting with some concept art and showing how it is being implemented in-game.

building concepts
food and cooking props
Fire village props
Fire Biome vegetation

The layout for this village is still very rough, but I wanted to share some progress and see how the assets were fitting together. And how cute is that stuffed animal? Please let us know if you have any feedback about the assets and what else you think might fit in this Fire village. Thank you all for your support! And for sharing the project with friends and family. Have an awesome weekend you amazing people! ❤

Frotles :)
over 3 years ago – Thu, Feb 16, 2023 at 07:31:28 PM

I wanted to show some more progress from one of our concepts. We are calling these guys Frotles. Frog + Turtle = Frotle. They will be present in the Light, Water, Nature, and Fire Biomes. There are 5 types, Big Brutes, Casters, Melee, Archers, and Grenadiers. They will all behave differently and offer different challenges.

Nature Frotle concept art
Finish Frotle Model

The Frotles are being rigged now and we are very excited to almost have these guys in the game soon! We will keep you updated on their progress. Thank you to everyone who has supported us. We are very excited to have you along on our journey.

Fire Axe and Special Abilities
over 3 years ago – Thu, Feb 16, 2023 at 08:07:24 AM

I just wanted to post a quick update showing the new One Handed Fire Axe in action! I'm super happy with how it turned out. This is also the Rare version of the weapon, we still have Epic, Legendary and Mythic! Each weapon type will have its own special abilities and they will also change based on the Element you are using. So the One handed Nature Axe will have a slightly different ability than the Fire version.

What do you think of this ability and what other abilities would you suggest for this or other weapons? I know God of War has a cool system for weapon abilities. What games are your favorite abilities from?

Thank you all so much for the support. I hope you all have an amazing day!

750% Funded and 2800 Backers Strong! New Stretch Goals
over 3 years ago – Wed, Feb 15, 2023 at 07:27:11 PM

We are now over 750% funded and have a community of over 2800 backers. This is amazing! Thank you so much for the support. We just unlocked another Stretch Goal! We will be adding the Scythe Weapon to Elements. This will include a new animation move set, new special abilities and of course a Mythic version of each Scythe. Speaking of Mythic, we just posted two new Stretch Goals.

Mythic Armor Tier

We will add another last tier of armor for all of the armor pieces. Mythic Armor will be much harder to find but will offer additional perks and power.

Custom Fox NPC

We will create a Custom Fox NPC that will exist in the game. They will live in certain biomes in Elemythia and populate certain villages within the game. You will be able to interact with them as vendors, blacksmiths, and other merchants and help them with quests.

We are super excited about these new Stretch Goals and wanted to thank the community for all the suggestions and feedback. We polled the Discord asking which Stretch Goals we should focus on and it really helped us decide. What other Stretch Goals would you suggest when we crush these new ones?

Thank you so much to everyone who has supported the Kickstarter so far. This is beyond our expectations. And if you are new here. Welcome :) ❤

What goes into making an Elemental Guardian?
over 3 years ago – Wed, Feb 15, 2023 at 06:43:47 AM

I wanted to share a little insight into how a custom creature makes it into Elements. For the Nature Guardian we started with some references of creatures that would be found in the nature biome and ones that we liked (you may see some Bulbasaur in this guy). Our concept artist took those references and came up with some initial concepts.

Initial Nature Guardian concepts
Different options for horns and tusks

Once we picked the direction we decided on some options for where the horns and tusks would be. And designed how the tail projectile would work. Making sure this would all fit with gameplay.

Final Concept

After we had the final concept is was time to get modeling. For the Guardian we wanted to keep it stylized but still keep lots of details because of his size.

After we were happy with the model we started with texturing then adding cards for some of the leaves to really bring it to life.

Then finally it was time for rigging and animating. Because each Guardian Rig is custom, all of the animations are custom as well. 

There are 8 Elemental Guardians, one for each biome. These Guardians are the last line of defense to ensure the Stones don't fall into the wrong hands.

This is less of an update and more of a deeper look behind the scenes. Please let me know if you found this interesting and if you would like more updates like this. Thank you so much for the support. I hope you have an amazing day!