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Elements

Created by Wreckit Games

Elements is a beautiful, 3rd-person, open-world adventure game about two siblings fulfilling their destiny. Go in search of 8 elemental stones to uncover magic and mystery. And restore balance to the Elemental world and ours. Immediate Closed Alpha Access. PC (Steam) Early Access 2026. Consoles 2027. Digital items only.

Latest Updates from Our Project:

Next Update Pushed to February 28th!
about 1 year ago – Fri, Feb 21, 2025 at 05:47:08 AM

Hey everyone!

We wanted to give you a quick update on the next patch for the Closed Alpha. We need to push the update to Friday, February 28th to allow for more internal testing and to polish up some key areas, including quests, encounters, and progression.

We know many of you are eager to jump in, and we truly appreciate your patience. This extra time will help us ensure a smoother experience while adding more meaningful content.

In the meantime, if you’re already in the Alpha, keep the feedback and bug reports coming! Your input is shaping Elements in a big way, and we’re incredibly grateful for the support.

More details on what’s coming in the update will be shared soon. Stay tuned!

Thank you all! ❤️

Kickstarter Update: Thank You & What’s Next!
about 1 year ago – Tue, Feb 18, 2025 at 06:06:38 AM

Hey everyone!

First and foremost, thank you—for your patience, support, and all the incredible feedback you've shared with us since the Closed Alpha launched. We were very nervous to release this to the community, but seeing your excitement and positivity has been amazing, and we truly appreciate every bug report, every suggestion, and every bit of encouragement.

We know Elements still has a long journey ahead, but we’re more confident than ever that, with your help, we’ll shape it into something truly special. Every bit of feedback you provide helps refine the world, improve systems, and bring the game closer to its full potential.

We’re aiming to release a new update this Friday, bringing important fixes and improvements based on your reports. If you haven’t jumped in yet, this will be a great opportunity to dive in, explore, and help us test!

🚨 Reminder: Please DO NOT stream or share gameplay outside the private Discord channels. We want to keep this early stage within the community while we polish the experience.

This is not the full list of update notes, but here is a short list of changes we have made and things we have fixed so far;

Gameplay Improvements:
New camera system for throwables.
Parry re-enabled for combat.
Tweaks to dual weapons for better handling.
Magic Orbs & Explosive Arrows now deal explosive damage.
Increased Explosive Arrow projectile damage.

Gathering & Crafting Adjustments:
Lowered tree health → Small trees now take 3 hits (was 5), big trees take 5 hits (was 8).
Fern regrowth time increased → Now 30 seconds (was 10).
New mineable materials & crafting materials added.
Holding the chop/mine button now allows continuous actions.

Map updates:
Higher resolution.
Now closes properly with M key.
No longer re-opens when pressing M after closing.
Vendors now display correct names.

Performance & Camera Fixes:
Camera collision adjusted when moving up hills.
Mount sprint camera improvements.
Frame rate limits can now be set separately (Default: 120 FPS, Pause Menu: 60 FPS).
Lowered ambient sound & adjusted volume slider.

Bug Fixes & Other Improvements:
Magic abilities now properly display after reloading.
New armor sets added.
Fixed Magic Orb tutorial prompt.
Fixed player getting stuck after drowning.
Static portal at start is now properly loaded for teleporting.
Building system improvements.
Glider quests added & glider particles fixed.
Monument rewards no longer refresh incorrectly.
Roll is now disabled when a tutorial is displayed.
Tools now correctly display weapon trails.

Again, thank you all for being part of this journey. We’re beyond grateful to have such a supportive and engaged community.

If you don’t have your keys yet, you can grab them here (Alpha-tier backers & higher):
🔗 Backerkit Rewards

See you in Elemythia! 🌿🔥💧❄️

Closed Alpha is Live!
about 1 year ago – Fri, Jan 17, 2025 at 06:19:17 PM

Hey everyone!

The Closed Alpha is officially live! 🎉 First off, thank you for your patience and support—it’s been a long road, and we’re thrilled to finally share this milestone with you.

Now, a quick note: this build is not where we want it to be yet. There’s still plenty to do, and things that aren’t working, but we have to start somewhere. We’re super excited and nervous to hear your feedback and bug reports.

Right now, you’re locked into the Nature Biome. Over time, we’ll be filling out this area with more quests, craftable items, vendors, and enemies. This is just the starting point for something much bigger and better.

🚨 Please remember: DO NOT stream or share anything publicly. Content should only be shared in the locked Discord channels. We want to keep this within the community for now.

We want to hear everything: what’s broken, what could be better, and what you’d love to see. Your feedback will help shape the game—from how it looks to how it feels.

Thank you for being on this journey with us and for helping to make Elements as amazing as we think it can be.

If you don't have your keys please check backerkit. As long as your are Alpha tier or higher you should be able to access your rewards here;
https://elements-rpg.backerkit.com/
Please let me know if you have any issues.

Thank you all! ❤️


 

Alpha Release Date - Jan 17th!
about 1 year ago – Wed, Jan 15, 2025 at 11:53:57 AM

Appreciate everyone’s patience! Steam flagged the build for some installation issues (also reported by our internal testers), and a few game-breaking bugs have been identified during testing. Currently, about 10 people are testing the game, and some have encountered problems. I think it’s better to address these issues now rather than release it to 2,500 people and risk widespread frustration.

We’re actively working on resolving these installation issues and fixing the game-breaking bugs. I know you’ve all been waiting literally years for this, and we’re committed to making it right. We’re aiming to have everything ready for release by Friday! Because it has already been approved as soon as we hit release, if you have the Steam key added it should populate in your library.

I'll send another update Friday to remind everyone!

Closed Alpha is Pending Approval!
over 1 year ago – Wed, Jan 01, 2025 at 05:27:00 AM

We're excited to announce that the first build for the Closed Alpha has been upload and is pending approval 🎉 We didn't factor in the holiday and the need for approval as it is the first upload to this branch, so we are patiently waiting!

This is a huge milestone for us, and we’re thrilled to share this early build with our incredible backers. Please note that this Alpha is still a work in progress—there’s plenty missing and bugs to squash, but it’s a great starting point to gather performance analytics and invaluable feedback from you, our patient and dedicated supporters.

We ran out of time for internal testing, so internal testing will be happening in conjunction with backer testing. As a result, you may encounter bugs or issues that get patched quickly. Be sure to check for updates regularly or set Steam to update automatically. Because we’ll be patching often, please note that things like saves might break. This first test is focusing on systems, performance, and overall feedback, and we’ve kept a lot of things unlocked so you can dive in and test them thoroughly.

Moving forward, we will be continually updating the Alpha and sharing patch notes to bring you more gear to find, more quests to do, more enemies to fight, and more things to build. Your input will guide us as we expand and refine the game.

If you’re experiencing performance issues, please let us know what platform you’re using so we can continue optimizing. Additionally, not all tutorial widgets have been added yet. If anything is unclear—such as controls or how systems work—don’t hesitate to ask in our Discord, and we’ll answer as quickly as possible.

We kindly ask that you do not stream or share content from the Alpha publicly. Feel free to share your thoughts, screenshots, and videos exclusively within our private Discord channels.

The team will be taking the day off to recharge but will update on Kickstarter and Discord as soon as the build has been approved!

We hope your New Year is off to a great start 💚 2025 is going to be an amazing year for Elements!